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There are many ways to share sex with people in virtual spaces, and you still have to communicate to the other person what you like and don’t like. That’s part of what turns people on.” From adult video games to instant messaging and chat rooms to web cams to online interactive worlds to Internet-enabled sex toys, the means for enjoying erotic experience via a remote connection seem to be multiplying faster than you can say “teledildonics.” For the uninitiated, teledildonics (or cyberdildonics) refers to sex toys that can be controlled with a computer.

The “Sinulator,” for example, produced by Sinulate Entertainment in Sunnyvale, California, is a wireless vibrator that connects to any computer with an Internet hookup and a Windows operating system.

Always be intimately familiar with your child’s online gaming and social networking habits. Some kids may not be mature enough for the type of content sites like IMVU are offering.

As IMVU players chat, they can also make their avatars interact.

Among more innocent activities, avatars can kiss, cuddle, and make out with each other (with a credit card, you can purchase a “mature access” pass where they can actually simulate sexual activity.) If 13 sounds a little young to be engaging in this kind of virtual world, you’re not alone.

“There are some cool ideas that just don’t work in implementation,” he says.

Still, says Machulis, teledildonics are “changing long-distance relationships for the better,” allowing couples to “finally be physical over the wire.” And, he argues, we “haven’t even seen the tip of the iceberg” in the field of virtual sex toys.

The main players are already well established, this is nothing new; but the increasing mainstream use, and the more interesting ways companies are using these tools suggests the way we use the Internet, and interact with people will increasingly change.

It’s funny how we have had the ability to upload photos, and chat using web cams for some time – showing a real image of yourself, yet people are moving to a more morphed version of themselves – a realistic, but clearly not real cartoon/graphical representation.

Kids can block an offensive chat buddy, but there is no chat filter to prevent them from being exposed to profanity or sexually explicit conversation, or keep them from giving out personally identifying information.

If a player wants to get to know his chat partner better, he can visit their IMVU homepage which is unmonitored for age-inappropriate content.

But there was a real person on a computer somewhere in the world making her avatar have sex with my avatar by clicking a pink ball on the ground.

She was an avatar in Second Life, the online, 3D, digital world developed by San Francisco company Linden Labs.

At the top of the homepage is a screenshot of a shirtless man and a busty woman in a bikini top embracing in waist-deep water and staring into each other’s eyes with the phrase “Create your fantasy” underneath.

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